logger object

The logger object is contained in logger.bgt in the BGT include directory, and is used to write log files with relative ease.

logger()

Parameters:
None.

Remarks:
The logger class is useful for writing trace logs for debugging your game, or recording game statistics.

Example:
//Write a few log entries.

#include "logger.bgt"

logger test;

void main()
{
test.header_text="Hello. This is the start of a log.";
test.footer_text="This is the end of the log. Goodbye.";
test.date_all_entries=true;
test.overwrite_file=false;
test.add_entry("Entry1.");
wait(2000);
test.add_entry("Entry2.");
alert("Thanks.", "Log was written successfully.");
test.add_entry("Logging successful.");
test.write("test.log", true);
}